[][src]Struct emu_core::compile_impls::GlslCompile

pub struct GlslCompile;

A shaderc-based compiler for Glsl to SPIR-V

Trait Implementations

impl CompileToSpirv<Glsl, Vec<u32>> for GlslCompile[src]

Auto Trait Implementations

impl RefUnwindSafe for GlslCompile

impl Send for GlslCompile

impl Sync for GlslCompile

impl Unpin for GlslCompile

impl UnwindSafe for GlslCompile

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> AsDeviceBoxed<T> for U where
    T: AsBytes + ?Sized,
    U: Borrow<T>, 
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.